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The Engage with Space Toolkit is a ready-to-use digital collection of space centred activities with a specific focus on girls and  underserved communities. The Toolkit is comprised by the Step into Space Exhibition and a set of Educational and Outreach activities (see below). These activities encourage and help schools, youth centers, museums, universities, NGOs and informal learning spaces to bring together students, families, space professionals, their communities and more to engage them with the wonders of space.

Download Engage with Space Toolkit Overview Document

Step into Space Exhibition

Step into Space is an exciting exhibition developed by Ars Electronica that brings together space sciences and art to inspire youths and their families.


Step into Space exhibition consists of three flexible modules which allow to build a regional connection and engagement. The exhibition looks into how space exploration has been an intrinsic part of our lives, contributing to new technologies we use here on Earth, assists us in thinking about how to protect our planet, and inspiring us to think outside the box and to cooperate.  


The architectural design allows you to adjust the exhibition to your needs; space and content wise. You can find graphic templates and detailed handbook about how to build the exhibition below. We encourage you to invite and collaborate with local artists who can contribute to the exhibition.

There is also a Print@Home version and Online version (English, German) of the Exhibition. Check them out!

Exhibition Artists: Sarah Petkus (US), We Colonised the Moon (DE/ UK), Nuotama Bodomo (GHA/ US), Eva Rust (CH)


Exhibition Partners: Sentinel-hub EO-Browser, ESA Apps, NEUROTH

Step into Space - Module1_2-2_Z136 Ladde

Educational & outreach activities

Through STEAM approaches and a special focus on girls and underserved communities, spaceEU’s educational and activities engage citizens with space science and careers.


spaceEU educational activities put forward “spaceEU Lab”, an innovative, interdisciplinary and practise-based learning methodology for space education inside and outside the classroom. Activities include Space in the Classroom, where professionals from the space sector will visit schools, and space4youth, a small youth conference where young people will present their knowledge, projects and views about space exploration. SpaceEU engagement activities will also promote dialogue between space stakeholders and young people, parents and society-at-large through three participatory formats: Citizen Space Debate, which brings together space stakeholders and citizens for an open discussion on controversial topics; Space Unconference, where participants co-create the programme of a space conference; and Space Café, a short and informal talk presenting a current topics of space research, innovation, policy or design.

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This peer-to-peer event format introduces space topics to a young community. In a co-design session participants learn how to teach, gain confidence in presenting and start sharing their own knowledge and skills with their peers. Further, they will implement their own ideas as an event. The event can be a talk, a skill sharing session, a tour through an exhibition, a workshop, a TedX style youth conference etc. The peer to peer aspect here is most important.

Download space4youth Activity Guidelines

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Space Café


Space Café is a variation of a Science Café, a short, engaging, enlightening and informal talk in which one or two experts present a current research, innovation, policy or space related design topic followed by informal discussion with a small audience in a relaxed atmosphere over a drink (coffee, tea, refreshments).

Download Space Café Activity Guidelines

STEAM in Space (c) laura welzenbach

Space in the Classroom


Space in the Classroom is a series of workshops or open talks in schools carried out by artists, researchers and industry specialists working in the space sector. The workshops and talks introduce space science and careers through direct contact with role models and disseminate European space field and daily-life applications of space technology.


The experts individually have freedom to design and deliver more of a conversational question and answer, or an interactive workshop, within a set of guidelines ensuring a diversity of careers, backgrounds, and demographics are presented to participants. Depending on the format, Space in the Classroom can either be a one hour event or a longer workshop.

Download Space in the Classroom Activity Guidelines

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space4youth Open Call


This activity will introduce how to make an open call for youth with focus on underprivileged youth and girls. The toolkit presents how to run an open call for a space4youth activity, but it is only a suggestion. You  can do the open call for any other suitable event you may have in your programme. Youth can become part of your exhibition, they can make their own unconference, a conference, a workshop, a tour, etc.


As the core goal is to focus on underprivileged youth and girls, we want to employ strategies to create a space where youth feel encouraged. Hosting a co-design session (see space4youth) is central to this strategy. It helps youth feel more comfortable and prepared with the open call participants in order to prepare them for the event is needed.

Download space4youth Open Call Activity Guidelines

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Citizen Space Debate


The Citizen Space Debate is an informal gathering of citizens, space stakeholders, entrepreneurs, businesspeople and general public to know people’s opinion on space-related issues in order to provide space institutions / government guidelines.

Download Citizen Space Debate Activity Guidelines

Space Unconference


The Space Unconference is an informal gathering of researchers, specialists from the space sector, university participants and school teachers or general public interested on the subject (Space in this case) in which participants co-create the programme of the conference as it goes along, in the form of talks, debates and practical sessions. In other words, there are no spectators, only participants.

Download Space Unconference Activity Guidelines

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